代理模式感觉也是套一层壳。

适配器模式主要关注于解决接口的不兼容性问题,而代理模式主要关注于控制对其它对象的访问

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class ThirdPartyYouTubeLib {
public:
virtual std::vector<Video> listVideos() const = 0;
virtual Video getVideoInfo(int videoId) const = 0;
virtual void downloadVideo(int videoId) const = 0;
}

class ThirdPartyYouTubeClass: public ThirdPartyYouTubeLib {
public:
std::vector<Video> listVideos() {
// return list of videos
}

Video getVideoInfo(int videoId) {
// return VideoInfo by videoId
}

void downloadVideo(int videoId) {
// download a video
}
}

class CachedYouTubeClass: public ThirdPartyYouTubeLib {
private:
ThirdPartyYouTubeLib* service;
std::vector<Video>* listCache;
Video* videoCache;
public:
bool needReset;

CachedYouTubeClass(ThirdPartyYouTubeLib* service): service(service), needReset(false), listCache(nullptr), videoCache(nullptr) {
if (!service) {
throw std::invalid_argument("service cannot be nullptr");
}
}
~CachedYouTubeClass() {
delete listCache;
}

std::vector<Video> listVideos() {
std::vector<Video> videos;
if (listCache == nullptr || needReset) {
delete listCache;
listCache = new std::vector<Video>;
videos = service->listVideos();
for (int i = 0; i < videos.size(); i++)
listCache->push_back(videos[i]);
} else {
for (int i = 0; i < listCache->size(); i++)
videos.push_back(*listCache[i]);
}
return videos;
}

Video getVideoInfo(int id) {
if (videoCache == nullptr || needReset) {
delete videoCache;
}
Video newVideo = service->getVideoInfo(id)
videoCache = new Video(newVideo);
return *videoCache; // 存在破坏封装性的风险,考虑返回一个副本更妥当
}

void downloadVideo(int id) {
if (!videoExists(id) || needReset)
service->downloadVideo(id);
}
}